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AI Insights · Timothy · January 2022

Top 5 PVP Games on iOS in Australia Q4 2021

Discover the performance trends of the top 5 PVP games on iOS in Australia for Q4 2021, including insights on downloads, revenue, and active users.

Top 5 PVP Games on iOS in Australia Q4 2021

In the fourth quarter of 2021, the top 5 PVP games on iOS in Australia showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into how these games fared during the period.

Roblox demonstrated a fluctuating weekly revenue, starting from approximately $552K and peaking at $608K in early October. Downloads saw a decline from 30.4K at the end of September to 14.1K by mid-November, but experienced a rebound to 27.5K by the end of December. Active users remained relatively stable, averaging around 560K, with slight increases towards the end of the quarter, reaching 606K in the final week.

Subway Surfers from Sybo Games ApS experienced a steady revenue stream, peaking at $5.7K in mid-December. Weekly downloads oscillated, starting at 11.7K and rising to 17.1K by the end of December. Active users showed a gradual increase, growing from 241K at the start of the quarter to 307K in the week before the year-end.

Clash Royale by Supercell saw significant revenue growth, beginning at $86K and reaching a high of $296K in late December. Downloads increased substantially from 7.1K to 13.2K over the quarter. Active users followed a similar upward trend, starting at 160K and peaking at 251K by late November before stabilizing around 211K by the end of December.

Among Us! had modest revenue figures, peaking at $1.1K in mid-November but declining to $752 by the end of December. Downloads showed an upward trend, starting at 12.4K and rising to 17.4K in the last week of December. Active users fluctuated slightly, beginning at 53.2K and ending the quarter at 38.8K.

8 Ball Pool™ by Miniclip.com experienced steady revenue, peaking at $62.6K just before Christmas. Downloads increased from 8.1K to 16.7K over the quarter. Active users consistently grew, starting at 244K and reaching 318K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022